Taylah Reimers Profile

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Taylah Reimers

Taylah Reimers

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About Taylah

Second year Bachelor of Criminology and Cyber Security (double degree) student with a fantastic work ethic; the ability and enthusiasm to learn quickly and apply theories and concepts to real life challenges. Willingness to adapt to any challenges and changing environments. Background in programming and games design. Has an understanding of: JavaScript, C#, Python, PHP, SQL, HTML5, CSS
Relevant experience
2017 - 2021 Bachelor of Criminology and Cyber Security Deakin Achieved 84HD Average 2015 - 06/2016 Bachelor of Design (GAMES) RMIT Achieved 70.6D AverageProject Assistant, Metro Trains Paddl Games Metro Skunk Works, 8-28 November 2017 ​ Paddl Games engages talent in a team competition that surfaces new ideas and solutions to real business issues. I was selected to join an intensive work project to deliver a business case and working wireframes for a Metro Trains innovation project.
Achievements:
  • Selected out of 600+ applicants in a highly competitive selection process
  • Worked and collaborated with a team of 15 people to develop a Minimum Viable Product and working wireframes
  • Contributed to field research and data analysis to validate product ideas and inform the development of the business case

Challenge Participant, Paddl Co Paddl Games Metro Scratch Space Challenge, 6 September 2017
Paddl Games engages talent in a team competition that surfaces new ideas and solutions to real business issues. The challenge focused on developing ideas and solutions that improve Metro Trains' passenger experience during planned and unplanned events.
Achievements Of the Paddle Games:
• Selected out of 300 applicants to join one of 10 competing teams • Learnt and applied design thinking and collaborative problem solving to rapidly develop ideas and solutions, and identify a problem worth solving in under five hours. • Prepared pitch materials and presented to a panel of judges including Metro Trains executives and industry experts. • Worked with Metro Trains employees to complete the challenge. • Places First in the challange.
Key Skills
Discipline Knowledge Capabilities • Knowledge of various IT components and IT systems. • Knowledge of critical thinking and problem solving techniques. • Knowledge of criminology definitions and concepts. • Knowledge of design and game building.
Communication • Communicate a range of crime problems. • Ability to interpret IT professional practices and information technologies that influence industry and society.
Critical Thinking • Apply critical thinking techniques and IT discourse to identify and analyse problems in technical and non-technical situations. • Develop strategies using generic and IT specific techniques to explore algorithms. • Able to evaluate how popular perceptions of crime relate to research based evidence on significant crime problems.
Problem Solving • Ability to create algorithms, defining diagrams and pseudocode to demonstrate program design. • Ability to develop tests using assertions to evaluate and ensure correctness of algorithms.
Self-Management • Ability to analyse relevant concepts, principles and different approaches to understanding crime. • Able to evaluate knowledge and understanding of crime and criminology against definitions, concepts and analytical approaches to crime.
Team Work • Ability to work well in teams due to experience in game design development.